*THIS COMMENT IS PROLLY GOING TO BE FULL OF SPOILERS, YOU'VE BEEN WARNED*
TCOM = The Company of Myself
FXT = Fixation
My hopes were quite low for this game, I was sure it was going to be one lousy prequel to a somehow over-estimated game... don't get me wrong, TCOM is beautiful, but people over-estimate it.
I'm glad to see I was wrong.
Even without being a prequel to TCOM, FXT has merits of it's own.
The idea of using tabbaco-smoke to get over your mental-problems was great. I've to agree with some other reviewers that the mechanics were kind of sloppy from time to time, but I like the idea.
It has great graphics and good music.
Last but not least, the more "realistic tone" of this game makes it actually more coherent than TCOM. This game is not a dream nor reality, is something in the middle, and being on the twilight is awesome. Makes the experience even more deeper.
It was good, most complains I've about gameplay have been addressed by other people (like the requirement to explain things).
I've to say I LOVED the meadow chapter gameplay-wise. You get a great the feeling of "cooperation" from it, which makes the connections with TCOM greater. (it shows Katherine feels the same way towards Jim as Jim describes in TCOM).
I usually have a saying: "no matter how CRAPPY an story is, the MOST important thing is the story-telling", and use as example things I love but have crappy stories like "Dragon Ball Z" or "Kingdom Hearts".
For most of the part, you follow that rule. You tell a very simple story (girl meets boy, boy makes her feel special, she falls in love, shrink dies), but it turns out to be GREATLY interesting.
What you really, REALLY need to work on is the ending.
"TCOM had a great ending (story-wise) but the story-telling was awful, making it uncanny.
You should have smoothed a little the translation between "crazy-land" and "reality". It feels really ass-pulled.
FXT not only had a crappy ending (you didn't explain HOW Katherine died, which is important considering SHE was the main character), but the whole ending feels unsatisfactory (you don't even explain how Jack received the news... he is just there, with convenient amnesia).
All and all good game, you kept me more than 1 hour in a row playing a Flash Game, something that never happens.